Teams desktop clients are being updated with a new history menu to reveal the last 20 locations visited by a user in their Teams session. It’s a much faster way to get back to something than the older back arrow method. Another example of how Microsoft is refining the Teams client UI to remove little bits of friction and make everything work more smoothly. Or so they say.
Microsoft is changing the way new teams are created in the Teams admin center to make sure that their settings are consistent with teams created in other interfaces. It’s a good idea because it means that all teams are then created equal. Organizations who wish to use different settings can update teams once they’re created using either PowerShell or the Graph API.
Microsoft is giving the Teams desktop and browser clients a makeover with their Fluent design system. If you look closely, you’ll see some changes in app icons, but the other changes are too subtle for many, including me. Up on the upside, while those of us who write about Teams will have to refresh some illustrations, the documentation for the Fluent design system is an interesting read. Well, it is late at night when you’ve nothing better else to do…
Microsoft has announced that recordings of Teams meetings stored in OneDrive for Business will be blocked for download by anyone except the owner. The change will roll out in mid-April and should be complete by mid-June. Microsoft’s post draws attention to the fact that you shouldn’t use channel meetings to discuss confidential topics. It’s all to do with the Microsoft 365 Groups membership model.
From April 2021, Exchange Online will apply hard limits for the number of messages a mailbox can receive per hour. The limit remains the same (3,600), but now Exchange will block the mailbox receiving any more email for an hour. The new version of the Exchange Admin Center (EAC) promises to highlight problem mailboxes so that admins can ask owners why their mailboxes receive so much email.
The Teams desktop and browser clients are gaining an offline send capability. Messages sent offline are queued locally and go when the network reappears. Connectivity must be resumed within 24 hours. If not, users need to review the messages to make sure that it still makes sense to resend them.